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OrbitalGym

A JAX-native framework for two-side decision-making in orbital scenarios. Same symmetric core drives single-agent (Gymnasium-shaped), multi-agent (PettingZoo-shaped), and POMDP-shaped views of the same underlying game. Four scenarios ship in the box.

Choose your path

  • New here Start with Tutorials. Five guided walkthroughs from pip install to a working short-horizon planner running on GPU.

  • Looking up an API Jump to the API reference. Auto-generated from in-code docstrings.

  • Building a scenario See Game guides for what each game rewards, then the How-to recipes for the task-by-task steps.

  • Understanding the design Read In depth. Eleven deep-dives on the symmetric core, state layout, dynamics, observations, belief, and more.

  • Building variants and policies See Extending for by-axis customization (rewards, termination, IC sampling, observations) and pattern cookbooks for controlled-side policies and heuristic policies.

What's in the box

How fast

A whole episode compiles to one jax.lax.scan, so a single rollout is fast. The bigger win is vmap over rollouts: 1000 rollouts can be run in parallel on GPU or MPS.